For citation:
Klementyeva M. В., Gerasimova P. А., Kurguzov M. V. Motivation correlates with hardiness and virtual identity of young gamers. Izvestiya of Saratov University. Educational Acmeology. Developmental Psychology, 2024, vol. 13, iss. 3, pp. 251-263. DOI: 10.18500/2304-9790-2024-13-3-251-263, EDN: PVCBMJ
Motivation correlates with hardiness and virtual identity of young gamers
The research is relevant due to the necessity to explore how gaming motivational mechanisms reduce internal tension and shape gamers’ identity in massively multiplayer online role-playing games (MMORPG). The aim of the research is to investigate the role of gaming motivation shaping virtual identity and hardiness of young gamers. Hypothesis: gaming motivation correlates with reduced internal tension and infl uences the formation of gamers’ virtual identity in cyber space. Participants: N = 120 aged 18–25 years (n male = 72; n female = 48; M = 20.4; SD = 2.5) living in the central region of the Russian Federation. Methods (tools): The Gaming Motivation Scale (Nick Yee adapted by N. V. Bogacheva, V. E. Epishina, A. V. Milyanskaya) was used to assess game motivation for playing massively multiplayer online role-playing games (MMORPG); an abridged version of the Hardiness Test (S. Maddi adapted by E. N. Osin, E. I. Rasskazova) was used to assess resilience; the Virtual Identity Status Inventory (VISI) (M. V. Klementyeva) was used to assess the status of virtual identities; the Game Experience Questionnaire (W. A. Ijsselsteijn, Y. A. W. de Kort, and K. Poels adapted by M. V. Klementyeva, M. V. Kurguzov) was used to assess players’ competence. Results: the research demonstrated signifi cant diff erences in the manifestation of gamers’ “hardines”: higher values were recorded during gameplay. We found strong links between gaming motives, hardines, gaming skills and virtual identity. Despite their seamless gaming motivation and perfect gaming competence, gamers experience internal tension, helplessness in real life and strive to escape reality while forming a virtual identity based on the images of their gaming avatars. Main conclusions: in an online game, young gamers are able to cope more eff ectively with internal stress, compared with the real environment; they are able to maintain identity, and successfully implement gaming motives. Practical application: the research results can be used to develop techniques aimed at strengthening hardines and supporting identity formation in young gamers.
- Number of Video Gamers Worldwide 2023, by Region // Statista. URL: https://www.statista.com/ (дата обращения: 01.03.2024).
- Гейминг в России – 2022. Социальные и экономические эффекты // НАФИ. URL: https://nafi .ru/ (дата обращения: 01.03.2024).
- Мобильные игры в России. Май 2022 // Mediascope. URL: https://mediascope.net/ (дата обращения: 01.03.2024).
- Клементьева М. В. Виртуальная среда как жизненное пространство современного человека // Гуманитарные науки. Вестник Финансового Университета. 2022. Т. 12, № 5. С. 63–69. https:// doi.org/10.26794/2226-7867-2022-12-5-63-69, EDN: CWALDO
- Lewin K. Field Theory in Social Science: Selected Theoretical Papers / ed. D. Cartwright. New York : Harper & Row, 1951. 346 p.
- Нартова-Бочавер С. К. Понятие «психологическое пространство личности»: обоснование и прикладное значение // Психологический журнал. 2003. Т. 24, № 6. С. 27–36. EDN: OOXYMH
- Салихова Н. Р. Ценностно-смысловая организация жизненного пространства личности. Казань : Казан. ун-т, 2010. 451 с. EDN: QYAUAT
- Агеев Н. Я., Токарчук Ю. А., Токарчук А. М., Гаврилова Е. В. Связь цифровых технологий с развитием когнитивных и коммуникативных процессов подростков и юношей: обзор эмпирических исследований // Психолого-педагогические исследования. 2023. Т. 15, № 1. С. 37–55. https://doi.org/10.17759/ psyedu.2023150103, EDN: DYSELX
- Wang H. Y., Cheng C. The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis // JMIR Mental Health. 2022. Vol. 9, № 2. Article number e23700. https://doi.org/10.2196/23700
- Валяльщикова В. А., Меткин М. В. Психологические аспекты влияния игровой деятельности, опосредованной использованием информационных технологий на личностные особенности индивида // Учёные записки Санкт-Петербургского государственного института психологии и социальной работы. 2020. Т. 34, № 2. С. 61–67. EDN: UZASEW
- Лаптева Н. М. Обзор современных исследований влияния видеоигр на когнитивные процессы // Современная зарубежная психология. 2023. Т. 12, № 4. С. 111–122. URL: https://psyjournals.ru/journals/jmfp/archive/2023_n4/Lapteva (дата обращения: 01.03.2024). https://doi.org/10.17759/jmfp.2023120410, EDN: YLZLUU
- Клементьева М. В. Статусы виртуальной идентичности: понятие и методика оценки («Статус ВИ») // Психология. Журнал Высшей школы экономики. 2024. Т. 21, № 1. С. 79–100. https://doi.org/10.17323/1813-8918-2024-1-79-100
- Raiziene S., Erentaite R., Pakalniskiene V., Grigutyte N., Crocetti E. Identity Formation Patterns and Online Activities in Adolescence // Identity. 2022. Vol. 22, № 2. P. 150–165. https://doi.org/10.1080/ 15283488.2021. 1960839
- Granic I., Morita H., Scholten H. Beyond Screen Time: Identity Development in the Digital Age // Psychological Inquiry. 2020. Vol. 31, № 3. P. 195–223. https:// doi.org/10.1080/15283488.2021.1960839
- Ewoldsen D., Eno C., Okdie B., Velez J., Guadagno R., DeCoste J. Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior // Cyberpsychology, Behavior, and Social Net working. 2012. Vol. 15, № 5. P. 277–280. https://doi.org/10.1089/cyber.2011.0308
- Reid G. Motivation in Video Games: A Literature Review // The Computer Games Journal. 2012. Vol. 1, № 2. P. 70–81. https://doi.org/10.1007/BF03395967
- Lepcha M., Parveen A. Impact of Video Game Playing on Mental Health and Hardiness of High School Students // The International Journal of Indian Psychology. 2020. Vol. 8, iss. 2. April – June. https://doi. org/10.25215/0802.035
- Tichon J. G., Mavin T. Experiencing Resilience via Video Games: A Content Analysis of the PlayStation Blog // Social Science Computer Review. 2017. Vol. 35, № 5. P. 666–675. https://doi.org/10.1177/0894439316664507
- Pallavicini F., Pepe A., Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review // Cyberpsychology, Behavior and Social Networking. 2022. Vol. 25, № 6. P. 334–354. https:// doi.org/10.1089/cyber.2021.0252
- King D. L., Delfabbro P. H., Perales J. C., Deleuze J., Király O., Krossbakken E., Billieux J. Maladaptive Player-Game Relationships in Problematic Gaming and Gaming Disorder: A Systematic Review // Clinical Psychology Review. 2019. Vol. 73. Article number 101777. https://doi.org/10.1016/j.cpr.2019.101777
- Sioni S. R., Burleson M. H., Bekerian D. A. Internet Gaming Disorder: Social Phobia and Identifying With your Virtual Self // Computers in Human Behavior. 2017. Vol. 71. P. 11–15. https://doi.org/10.1016/j. chb.2017.01.044
- Глинкина Л. С., Василенко В. Е. Психологические предикторы разных типов вовлеченности в компьютерные игры в период ранней взрослости // Консультативная психология и психотерапия. 2023. Т. 31, № 1. С. 107–126. https://doi.org/10.17759/ cpp.2023310105, EDN: WWHZCK
- Green R., Delfabbro P. H., King D. L. Avatar- and Self-related Processes and Problematic Gaming: A Systematic Review // Addictive Behaviors. 2020. Vol. 108. Article number 106461. https://doi.org/10.1016/ j. addbeh.2020.106461
- Melodia F., Canale N., Griffi ths M. D. The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review // International Journal of Mental Health and Addiction. 2022. Vol. 20, № 2. P. 996–1022. https://doi.org/10.1007/ s11469-020-00422-w
- Demetrovics Z., Urbán R., Nagygyörgy K., Farkas J., Zilahy D., Mervó B., Harmath E., Reindl A., Ágoston C., Kertész A. Why do you play? The development of the motives for online gaming questionnaire (MOGQ) // Behavior Research Methods. 2011. Vol. 43, № 3. P. 814–825. https://doi.org/10.3758/s13428-011-0091-y
- Yee N. Motivations for play in online games // Cyber Psychology & Behavior. 2006. Vol. 9, № 6. P. 772–775. https://doi.org/10.1089/cpb.2006.9.772
- Богачева Н. В., Епишин В. Е., Мильянская А. В. Адаптация русскоязычной версии опросника мотивации игры в массовые многопользовательские ролевые онлайн-игры (ММОРПГ) Ника Йи // Психология. Журнал Высшей школы экономики. 2021. Т. 18, № 3. С. 475–490. https://doi.org/10.17323/1813-8918-2021-3-475-490, EDN: YGBKST
- Kim B. N., Kang H. S. Korean Validation of the Motives for Online Gaming Questionnaire: Focusing on its Factor Structure and Incremental Validity // Addictive Behaviors. 2021. Vol. 122. Article number 107019. https://doi.org/10.1016/j.addbeh.2021.107019
- Sibilla F., Imperato C., Mancini T., Musetti A. The association between level of personality organization and problematic gaming: Anxiety, depression, and motivations for playing as mediators // Addictive Behaviors. 2022. Vol. 132. Article number 107368. https://doi.org/10.1016/j.addbeh.2022.107368
- Lemenager T., Neissner M., Sabo T., Mann K., Kiefer F. “Who Am I” and “How Should I Be”: A Systematic Review on Self-Concept and Avatar Identifi cation in Gaming Disorder // Current Addiction Reports. 2020. Vol. 7, № 2. P. 166–193. https://doi.org/10.1007/s40429-020-00307-x
- Zhao H., Li X., Zhou J., Nie Q., Zhou J. The Relationship between Bullying Victimization and Online Game Addiction among Chinese Early Adolescents: The Potential Role of Meaning in Life and Gender Differences // Children and Youth Services Review. 2020. Vol. 116. Article number 105261. https://doi. org/10.1016/j.childyouth.2020.105261
- Wang X., Abdelhamid M., Sanders G. L. Exploring the Effects of Psychological Ownership, Gaming Motivations, and Primary/Secondary Control on Online Game Addiction // Decision Support Systems. 2021. Vol. 144. Article number 113512. https://doi.org/10.2139/ ssrn.3775217
- Larrieu M., Billieux J., Décamps G. Problematic Gaming and Quality of Life in Online Competitive Videogame Players: Identifi cation of Motivational Profi les // Addictive Behaviors. 2022. Vol. 133. Article number 107363. https://doi.org/10.1016/j.addbeh.2022.107363
- Hyun G. J., Han D. H., Lee Y. S., Kang K. D., Yoo S. K., Chung U. S., Renshaw P. F. Risk Factors Associated with Online Game Addiction: A Hierarchical Model // Computers in Human Behavior. 2015. Vol. 48. P. 706–713. https://doi.org/10.1016/j.chb.2015.02.008
- Шмелев А. Г. Психосемантическое шкалирование видов спорта как инструмент оценки профессиональных знаний студентов-психологов // Вестник Московского университета. Серия 14. Психология. 2019. № 1. С. 246–263. https://doi.org/10.11621/ vsp.2019.01.246, EDN: YYWKGL
- Осин Е. Н., Рассказова Е. И. Краткая версия теста жизнестойкости: психометрические характеристики и применение в организационном контексте // Вестник Московского университета. Серия 14. Психология. 2013. № 2. С. 147–165. EDN: QCTPYN
- IJsselsteijn W. A., de Kort Y. A. W., Poels K. The Game Experience Questionnaire // Technische Universiteit Eindhoven, 2013. URL: https://pure.tue.nl/ws/ fi les/21666907/Game_Experience_Questionnaire_English.pdf (дата обращения: 01.03.2024).